![]() However, they can self-revive with full hit points when killed, whereas a survivor needs another player to revive them after death if they do not wish to play as a zombie. Zombies, often referred to as "zeds", are limited to using claws, teeth, and blunt melee weapons. They can also barricade building entrances, keeping zombies at bay. Survivor characters can communicate with each other in-game via speech, radio broadcasting, graffiti and text messaging. Survivors move twice as fast as low-level zombies and are able to employ various weapons and tools. Each side in the struggle has its own advantages and disadvantages. New players begin the game as one of the three survivor classes Military, Scientist or Civilian or as a Zombie. Survivor characters can loot supplies from abandoned buildings indefinitely, but cannot trade, sell, or give them to other players. Internal fighting between survivors and zombies is a frequent occurrence. Cooperation between players is not strictly enforced. Safe houses tend to be located in or near buildings where useful items can be found, such as shopping malls, police stations, hospitals, and the laboratories of the zombie-related NecroTech corporation. Gameplay involves zombies breaking into safe houses and attacking the inhabitants, and survivors trying to defend the buildings by barricading them and killing any zombies present. ![]()
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